﻿namespace GameFrameWork
{
    public partial class Constant
    {
        public class I18NKey
        {
            /// <summary>
            /// {0}月{1}日
            /// </summary>
            public const string Common_Time_MONTH_DAY = "Common_Time_MONTH_DAY";
            /// <summary>
            /// {0}年{1}月{2}日 {3}小时{4}分钟{5}秒
            /// </summary>
            public const string Common_Time_YY_MM_DD_HH_MM_SS = "Common_Time_YY_MM_DD_HH_MM_SS";
            /// <summary>
            /// {0}年{1}月{2}日 {3}小时{4}分钟
            /// </summary>
            public const string Common_Time_YY_MM_DD_HH_MM = "Common_Time_YY_MM_DD_HH_MM";
            /// <summary>
            /// {0}年{1}月{2}日
            /// </summary>
            public const string Common_Time_YY_MM_DD = "Common_Time_YY_MM_DD";
            /// <summary>
            /// {0}小时{1}分钟{2}秒
            /// </summary>
            public const string Common_Time_HH_MM_SS = "Common_Time_HH_MM_SS";
            /// <summary>
            /// {0}分钟{1}秒
            /// </summary>
            public const string Common_Time_MM_SS = "Common_Time_MM_SS";
            /// <summary>
            /// {0}天{1}小时
            /// </summary>
            public const string Common_Time_DD_HH = "Common_Time_DD_HH";
            /// <summary>
            /// {0}天{1}小时{2}分钟
            /// </summary>
            public const string Common_Time_DD_HH_MM = "Common_Time_DD_HH_MM";
            /// <summary>
            /// {0}天{1}小时{2}分钟{3}秒
            /// </summary>
            public const string Common_Time_DD_HH_MM_SS = "Common_Time_DD_HH_MM_SS";
            /// <summary>
            /// {0}小时
            /// </summary>
            public const string Common_Time_HH = "Common_Time_HH";
            /// <summary>
            /// {0}分钟
            /// </summary>
            public const string Common_Time_MM = "Common_Time_MM";
            /// <summary>
            /// {0}秒
            /// </summary>
            public const string Common_Time_SS = "Common_Time_SS";
            /// <summary>
            /// {0}天
            /// </summary>
            public const string Common_Time_DD = "Common_Time_DD";
            /// <summary>
            /// {0}小时{1}分钟
            /// </summary>
            public const string Common_Time_HH_MM = "Common_Time_HH_MM";
            /// <summary>
            /// {0}时{1}分
            /// </summary>
            public const string Common_Time_HH_MM_Special = "Common_Time_HH_MM_Special";
            /// <summary>
            /// {0}分{1}秒
            /// </summary>
            public const string Common_Time_MM_SS_Special = "Common_Time_MM_SS_Special";

            public const string I18n_Day = "I18n_Day";
            public const string I18n_Hour = "I18n_Hour";
            public const string I18n_Minute = "I18n_Minute";
            public const string I18n_Second = "I18n_Second";

            public const string Digit = "Digit";

            public const string yyyyMMdd_TIME_FORMAT = "yyyyMMdd_TIME_FORMAT";
        }
    }
}